Gold Squadron Realism Unit
Quarterdeck => General Discussion => Topic started by: McIntyre on July 17, 2015, 12:08:10 PM
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So I have some audio issues I would like to have fixed. The first and simplest way of doing this would be to request of the CO's here to make a standard modset load order for the unit that everyone has to copy. This will stop a lot of small bugs/errors others may have encountered as well. I was given the suggestion from my post located here http://forums.bistudio.com/showthread.php?193535-Can-t-hear-other-player-s-weapons-in-MP (http://forums.bistudio.com/showthread.php?193535-Can-t-hear-other-player-s-weapons-in-MP).
Please consider this before Saturday' operation, it sucks hearing complete silence most of the time.
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I have had an priority order set in arma3sync. The rest of yall still in the stone age? :D
CBA, TFR, ST3, RHS,...
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I was never told what it was. I think it would be best if this could be heavily highlighted and focused on. What IS the load order for this unit?
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We will have to figure that out tonight.
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I'll be looking into it as well. One issue that is also known in people running MCC and people not running MCC. As a general note;
Members should NOT be running MCC. We do NOT use MCC for operations so there is no reason why you should be running it.
Also if members are running sound mods such as DragonFyre(Full or Lite), JSRS, Laxemanns Enhanced Soundscape, Speed of Sound, etc, it has been known to mess with other peoples weapon sounds.
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verify game cache, reddington I believe had this issue and it was fixed, as a general rule about arma mods you always do the maps then cba tfar then our mod pack last rhs
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Is it only rhs weapons ?
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I had this issue for a while and it just stopped happening, so it might be something to do with your RHS. You might wanna just run the RHS updater tools and see if there's anything missing from your RHS folder.
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Yea nvm it wasn't reddington it was borchers who had it happen during buds
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post you modline as it is.
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post you modline as it is.
@AllInArmaTerrainPack
@duala
@CBA_A3
@task_force_radio
@SEAL3
@RHSAFRF
@RHSUSF
@OPFORPack
@st_stamina_bar
@Ares
@tao_foldmap_a3
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get rid of @DUALA that was only needed for the fun OP. other than that your mods seem fine
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I just reorganized it using the above info and from the post. I am hoping EVERYONE can get the exact same order.
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This issue has nothing to do with the mods being run in a certain order
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I just reorganized it using the above info and from the post. I am hoping EVERYONE can get the exact same order.
Ive been playing arma for 3 to 4 years now and i have no idea what youre ralking about this has never been an issue.
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I just reorganized it using the above info and from the post. I am hoping EVERYONE can get the exact same order.
Ive been playing arma for 3 to 4 years now and i have no idea what youre ralking about this has never been an issue.
It doesnt exist.. the reason you did it back in arma2 was for crashing issues and loading problems
It doesnt exist the issue.
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I just reorganized it using the above info and from the post. I am hoping EVERYONE can get the exact same order.
Ive been playing arma for 3 to 4 years now and i have no idea what youre ralking about this has never been an issue.
Now i know my spelling bad but dayum
It doesnt exist.. the reason you did it back in arma2 was for crashing issues and loading problems
It doesnt exist the issue.
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Haven't had any sound issues as of late. I do remember something with RHS a while back prevented me from hearing shot from my own rifle but that was fixed with an update.
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Jonge just had the issue with sound PLEASE MAKE SURE YOU ARE NOT RUNNING MCC or any sound mods!!
Jonge's issue was fixed it was MCC and possibly JSRS